This is a hand-painted stylized pistol inspired by retro revolvers, built for real-time game environments.
I focused on creating a clean and efficient asset with mid-poly topology and packed texture sets. The surface detail was carefully sculpted and enhanced with baked maps and painted roughness variations.
📦 Tech Specs:
Modeling: Blender
Sculpting: ZBrush
Texturing: Substance Painter
Rendered in: Marmoset Toolbag 4
Maps: 4K PBR (Albedo, Normal, Roughness, Metallic, AO)
🔧 Wireframe and UV layout included for better insight into the asset structure.
This piece is part of an internal asset pack project we're building at Waveforce Studio, aiming to develop a production-ready stylized pipeline for game outsourcing.
Let me know what you think!