Medieval Girl – Stylized 3D Character
This is a personal project where I explored a stylized female character with a medieval rogue vibe – combining elegance and fierceness in one design.
Sculpted in ZBrush, modeled and retopo in Maya, textured in Substance Painter, and rendered in Marmoset Toolbag.
Topology is optimized for real-time applications and game-ready use.
📌 Includes:
– Sculpted details
– Stylized cloth & leather materials
– Clean UVs and texture baking
– PBR texture maps shown below
I had a lot of fun working on this piece and learned a lot along the way.
Feedback is always welcome!