The Citizens of "Another Pint"

I didn’t think my team and I could scale a character roster 10x while saving massive time and budget—until this project proved it’s possible.

For the past 5 months, I and my team at Waveforce Studio worked with the Williaw Games team on their upcoming title, Another Pint. We’re proud to share a sneak peek.

Indie devs face a classic nightmare: populating a living world with hundreds of unique NPCs on an appropriate budget.

Our solution? We built a highly optimized modular character pipeline inside Unity. By focusing on one master system, we enabled tens—or even hundreds—of variations via:

. Dynamic Mesh Morphing: Using blendshapes for seamless body/face shifts (fat, skinny, old, young).

. Smart Shading & UV2 Detail Maps: Swapping skin textures between aged/youthful looks, while using UV2 to overlay high-res details like eyebrows and tattoos without texture degradation.

. Rigid Modular Fit: A rigging architecture where outfits, hair, and armor deform flawlessly across all body types, clipping-free.

Waveforce exists to solve these tough tech/art bottlenecks. We deliver production-ready, modular systems, not static models.

This project pushed our technical skills to a new level. Massive thanks to Gergana, Phillip, and the Williwaw team for supporting

More tech art and workflow breakdowns coming soon. Stay tuned!

Link steam: https://store.steampowered.com/app/3150160/Another_Pint/